Post by Talon Windwaltz on Jun 21, 2016 13:08:30 GMT -5
You have a point with the language barrier. Damn it! I always forget that the Romans didn't speak in posh English accents and Germans don't always speak in overly exaggerated German accents. HBO has led me astray once again. Maybe it is just better for people to be from the modern day.
Granted, there's no reason people can't speak a foreign language? I mean, presumably anyone can go through this barrier, not just Anglophones. But when you open up the entire vortex of time and space, there really is no reason that English in particular would be the most spoken language.
Post by Morgan Pendragon on Jun 21, 2016 13:27:01 GMT -5
I don't see any reason for language to be a barrier, since we're in a magical land anyway. Like, I doubt Fae speak English. Anyway, my suggestion for that problem is to shrug our collective shoulders and say, "because magic", when asked how everyone is speaking English. Like, is it completely out of the questions for one of the properties of Faerie to be some kind of instant translation biz? Like the Roman can speak and interpret others as speaking Latin, and likewise with other languages.
Post by Talon Windwaltz on Jun 21, 2016 13:30:30 GMT -5
That's...fair. Perhaps the Fae do not speak any particular language at all. Maybe the world of Faerie just naturally allows people to communicate. Because magic.
Post by PMan the Draftsman on Jun 21, 2016 13:48:29 GMT -5
My issue with that is like if people were to want to have a private conversation. Would two Germans be unable to speak German to each other without the Frenchman they are making fun of understanding it all? Would it be impossible to develop code languages for secret meetings? If someone sang a song in their native tongue, would people around just hear a horribly dubbed version? What about writing? Hell, what about morse code or braille >.> (I once had to put a lot of thought into this topic)
Post by Amira Raines on Jun 21, 2016 13:54:44 GMT -5
We could have it set up so that as soon as they set foot into Avalon (I like the name, too), they just magically gain all the english language knowledge, but they also have their original language that they could pull out and use if they like.
EDIT: I think having a single time period would be best.
Last Edit: Jun 21, 2016 14:03:34 GMT -5 by Amira Raines
Post by Morgan Pendragon on Jun 21, 2016 14:09:29 GMT -5
If I'm remembering my folklore correctly, Fae don't speak A language they speak ALL languages kind of simultaneously, and the one you understand/perceive is the one you're most familiar with.
I don't see why this shouldn't apply to spoken languages on Avalon. But also, if you're willing to spare the magic/concentration/whatnot, you can speak exclusively in a single language, but that would take a conscious effort. Written language (including Morse and braille) is different, and is whatever single language the person in question wrote it in. So Fae could ostensibly have their own alphabet/runes, but not their own spoken language. But, for the sake of the school, the first thing everyone learns on arriving is how to read/write English (if they don't already know), which is made easier because everyone understands each other's speech.
Why English? Because Anglophones are pushy, entitled bastards.
Post by Talon Windwaltz on Jun 21, 2016 14:22:05 GMT -5
Okay, so I like where Morgan is going with this. You aren't speaking one language so much as you're speaking all languages simultaneously. How do you have 'the knowledge' of this? You don't. You're just opening your mouth and thoughts are coming out. They are interpreted in the native language of whoever you are speaking with.
You CAN go out of your way to purposely SPEAK in your language, but I imagine it would come out slow and deliberate. Does that make sense? As for writing, I imagine that writing always appears as the language you write in. Perhaps there is a 'fae script' that wizards use for writing that is taught and isn't English, but we will just write as English because English is our native language (maybe put it in italics or a different font.)
Honestly, I don't care too much about language. FFU was in Spain and no one cared that everyone wandered around and spoke English. Julie had a character that randomly spoke French and that was fine. Some people made some characters that spoke Japanese and that was fine. Others actually made Spanish speaking characters and that was also fine. Language isn't super important of a discussion. People speak English except those that don't, just like pretty much every show or game that takes place in another world or country.
Either way, the Fae would totally do the whole pre-tower of Babel sundering of languages shenanigans and understand and speak all.
Also, I scribbled out a rough map and as soon as I make a super SUPER shitty scribble on paint or something I'll post it here for my kinda idea of what I was thinking. I included a side view with x-ray to include stuff inside the island! DUN DUN DUUUUN!
As for time period, why not call it modern? That seems okay to me. Only, time isn't consistent in Faerie and sometimes people show up from the past inexplicably. So, no one from the future, but culture can be a mix of all sorts of time periods. Still, the most common people come from the "current" time period of the real world and thus has the greatest impact on culture. Thus, time is irrelevant, but if anyone insists we can go: "uhhh, modern, whatever" and let their character give the crazy centurion swinging a flaming gladius around a VERY wide berth.
Post by Amira Raines on Jun 21, 2016 17:32:56 GMT -5
I felt like we needed to organize our thoughts a little. I feel like it helps. I copy and pasted quotes. If there's anything that I missed or screwed up on, feel free to correct me. If there are multiples (Time Period, House System, and some stuff in the Magic section), we could vote?
1). Time period: 2 Ideas Represented: Modernly Medieval: Az: Not medieval, but swords/sorcery/fantasy level. Talon: "It's actually the modern day, with America and Britain and stuff, but there's actually a secret world of wizards who live on a floating island. They retreated from the world during the Middle Ages because of witch burning and what not. This world is kind of trapped in the Dark Ages, with maybe magic serving as a replacement for technology." Teagan: "Fact-checking what was known during year 1xxx would be a pain. We could also just choose to turn a blind eye to it and let everyone do what they want, but that could easily make things inconsistent and full of holes. Making it modern would be less confusing, but it would also make magic less useful. We could also make magic interfere with technology or make technology charged by magic instead of electricity. We could also just say that they know science, but technology is way behind the times."
Irrelevant Time Periods: Talon: "So you could have a character from the modern day, or from the middle ages, or the industrial revolution, or the Roman Empire, just accidentally wander over the threshold into this one time period in Avalon. But I think it's definitely super important that we limit it to time periods that have already occurred, because while Buck Rogers from the 25th century would be funny, it would just cause confusion. It should be emphasized that, theoretically, people from the future COULD cross the threshold, but that they just...don't. Because the chances of people crossing the threshold at all are pretty rare." Pman: "I'd rather draw from one set time period, just to make things simpler and avoid the complications that can bring. If we do that and we get a Nazi wizard, from now on no one is allowed to make the joke "I did Nazi that coming". But yeah. Put in time travel and we'll end up with a plot where the Third Reich is on our doorstep."
Language was brought up here, but I think language is an issue regardless of the time period. I like Mo's talk about the Fae speaking all the languages and just continuing that on to the witches and wizards.
2). Location: On a floating chunk of land called Avalon. City named Arcadia. University is still Firefox University. (Any disagreements or did I miss anything?)
3). Source Material: D&D Magic System.
4). Magic/Abilities/Ect: D&D Magic style. Elementals(Keeping or killing?). Leveling Up (Tim:abjuration rank 1 would be able to close minor wounds, but abjuration rank...3, maybe, would be when you can actively cure diseases"). Wand Usage (Pman: maybe wand is better for focused, mental better for abstract, physical for continuous or rapid spells"). Tim: "The source of one's magic can be all sorts of different things. Some are born with magic in their blood, some study hard to obtain their magical powers, while some pray to deities and are granted magical talent as a result. Some use instruments to channel their spells, some use other various kinds of arcane foci, from wands to staves to crystal balls, while others use pouches filled with various spell components. Some spells use verbal components, others use somatic and still more use material. There is no singular specific way to wield magic, which leaves LOTS of room for creativity."
5). Social/Political Structure: House system (5 Chinese symbols: Wood: idealism, spontaneity, curiosity Fire: passion, intensity Earth: agreeableness, honesty Metal: intuition, rationality, mind Water: erudition, resourcefulness, wit
or magic styles as houses?), Wizard Council (possibly made up by the Admins?), Point system.
Az: I agree that the University should be in the center with the city around it. I redid my map. There's a lot more forest area, now.
Talon: You posted this in the other thread: "If you go to Faerie (the surface) you will probably die, or worse." So, does this mean we're underground or...?
Post by TEAGAN TEAGAN TEAGAN TEAGAN TE on Jun 21, 2016 18:22:17 GMT -5
I like Shadow's description of the underground low-class society (i.e., the slums).
I also like Pman's idea of people popping in and speaking different languages, at least at first. Should we enable a magic cheat that makes everyone able to speak English? We could say that many people worked together to create a tome that teaches English to anyone who touches it and uses an invocation or something. I like Momo's "because magic" explanation for the fae's language.
For some of these things, we're going to have to agree to disagree and probably move onto a majority vote. We seem to have hashed out most of the conflicts. We still need to determine...
Are the characters all from a modern time or any and all time periods in the present and past?
What is the youngest character we will accept?
Is this island the size of a city, the size of a state, or the size of Australia? Technically, it would be considered a continent, but it could be a relatively little one. It could even be the size of a county, which would still be huge for our characters to explore. It would also be nice if it were small, so characters might be more motivated to enter the dangerous fae land below.
Where is the academy going to be located on the island? Will it be at the center and have a central tower, where the wealthiest reside? Will the poorest live on the outskirts? Or will the academy be located more on the edge? This also goes along with the previous question.
Crazy-dangerous surface land or not? Is this from an old magic war, or are the fae just terrifying?
Are we cool with these houses: Cobalt of Wood, Windwaltz of Fire, Halifirien of Earth, Muryllis of Metal, Marina of Water? I chose "Cobalt" because it sounds more original than "Pendragon." I like Talon's idea of using House Jeremiah as a secret and illegal house of necromancy.
Are the humans going to be referred to as humans, mages, witches, wizards, or magicians?
Never really supported the whole Fae-dimension thing. But oh well. Looks like that debate has been settled apparently.
Still vote one set time period, it can be whenever the hell we want, just one damn time period. Don't feel like dealing with having no one from beyond certain points because crossing over is rare yet somehow 90% of the people there all came from 4-5 small time periods, and 90% of them don't seem to care about their beliefs or culture in that time period.
Youngest character age 12-14.
I'd probably go state size, maybe bigger. Figure a circular island the same square mileage as Texas. Assuming people can magically travel 100mph, it'd take 3 hours to travel from the center to the edge. I feel it'd be a nice range and allow room for splinter settlements. But if the island itself has no hostile elements I'd suggest half that size or less (so like, Montana or New Mexico size)
Locate in the center. Since it seems unlikely we'd have much communication with anyone outside the island, I don't see why we'd place our main settlement near the edge. Go in the center to have the most land to spread.
I always felt the danger would be on the island to contain us and the surface world would be pretty much irrelevant. I just figured the danger would come from, you know, a high concentration of magic users in one area trying out new things. Like chem labs with freshman.
We're at the point of deciding houses?
I figure humans would be labeled as humans and then special humans would have their special labels.
Also, the whole different languages thing was an idea, it was more of an "I'm opposed to this because it's overcomplicating things and we're just going to overcomplicate things trying to dodge this language issue". I dunno. Maybe I'll make my first plot killing the universal language magic.
Post by Mo Doesn't Want To Sign In on Jun 21, 2016 19:57:30 GMT -5
I think we can just rely on the points system to stop a saturation of 'ye olde characters' by just having any non-modern characters cost more points. By modern I mean present day and the past thirty years or so. Maybe twenty-five. And the further back in history you want to pull from, the more points you have to spend.
Youngest character age should be 14-15. Any younger and it is just annoying and weird. Like it's hard enough to have reasons for 16 year olds to be talking/interacting with adults outside of a school setting. Trying to include twelve year old kids is pushing it.
2) As young as people want to make characters. AKA: almost certainly won't be a problem.
3) State.
4)Located wherever final version of the map ends up having it (it isn't super important). That's less of something we argue about and more of something we get maps and bicker about after.
5) Crazy dangerous wilderness with fae doing mean things.
6) Gunna let Jacob have final say on houses, since he will prolly be doing the final write up.
7) Yes. Not gunna dictate what humans call themselves. Terminology will grow over time as people play (you know we admin never actually called this school "FFU" until the members started doing it first independently).
Obviously a lot of my answers aren't super in-depth or descriptive, but I feel they are appropriate, especially since some seem to mostly be trying to bog us down in details that won't be super important and would very quickly be resolved within a week of people starting to make characters and play. I am mostly in favor of moving on to hashing out a menagerie of magical creatures.
Post by Talon Windwaltz on Jun 21, 2016 23:04:42 GMT -5
1) Are the characters all from a modern time or any and all time periods in the present and past? -I'm indifferent to this. Let's do a majority vote. Time is fluid in Faerie (this explains why some people can be in a thread for six years, and some people can be in a thread for six hours, and both meet up immediately after) so there's absolutely no reason WHY people from other times can't cross the threshold. On the other hand, it does complicate things, and if people are truly passionate about keeping it one time period, then it's not terribly upsetting.
2) What is the youngest character we will accept? -I'm with Tim. The youngest character we will accept is the youngest character someone makes. So if someone makes a 6 year old...sure. There just should not be pressure for 11-17 year olds to be the base age for students. Preferably I would say 16.
3) Is this island the size of a city, the size of a state, or the size of Australia? -State, preferably on the smaller side. (Rhode Island would actually be pretty decent.)
4) Where is the academy going to be located on the island? Will it be at the center and have a central tower, where the wealthiest reside? Will the poorest live on the outskirts? Or will the academy be located more on the edge? This also goes along with the previous question. -I'd rather have the school be at the center. It was probably the first thing built in Avalon, and serves as the capital. To be honest, I'm not sure about the 'economics' of Avalon, and I don't think it particularly matters. If someone wants to write a story about how they're a poor not-wizard living in the outskirts of the city (what do you mean DARK wizards??) then sure.
Crazy-dangerous surface land or not? Is this from an old magic war, or are the fae just terrifying? -Terrifying alien Fae world.
Are we cool with these houses: Cobalt of Wood, Windwaltz of Fire, Halifirien of Earth, Muryllis of Metal, Marina of Water? I chose "Cobalt" because it sounds more original than "Pendragon." I like Talon's idea of using House Jeremiah as a secret and illegal house of necromancy. -Since I just voted for all of those, I approve. I'm instead going to take this spot to acknowledge my profound sadness that Muryllis himself isn't here as WE ARE CHANGING FFU'S MAGIC SYSTEM.
Are the humans going to be referred to as humans, mages, witches, wizards, or magicians? -All of the above.
Teagan Offline: This board is full of nostalgia.
Aug 22, 2020 8:39:09 GMT -5
Missing the old MH: gotta say missing when MH and all that was around.
Nov 6, 2019 0:02:30 GMT -5
Willow_lazy: why tf are there 400 posts about adidas
Sept 6, 2018 17:35:57 GMT -5
Azrael: I'm not hard to find, since I'm the only one there who goes by "Azzy", I'm pretty sure. XD
Feb 10, 2018 16:44:41 GMT -5
Azrael: Dunno if anyone still pops by here from time to time, but if any of you mofos do and still feel like gettin' yo nerd on, I've been hanging around this here place a bunch recently: www.roleplayerguild.com/
Feb 10, 2018 16:44:10 GMT -5
Azrael: hold onto your pantaloons
Jul 25, 2016 5:16:43 GMT -5